There is a clear appetite for a daily dose of gaming excitement. As a result, teachers can capitalize on the same drive and passion for performing without losing any academic integrity in the virtual classroom.
Gamifying the learning experience is a significant trend, not least because young people are often more inclined to play games than devote time to their education. Crucially, gamification need not be complex. Educators can utilize existing gamified platforms or tweak their existing delivery methods. This could involve adding quizzes and badges, theming learning materials around different levels, and much more.